Alchemy
Potions, elixirs, flasks and transmutes
Steady Kettle at camp, from skill 20Restores 20 health every 5 sec
312 recipes, 128 new in Forever. 54 more from the Merchant’s Favor vendors.
Goes with Herbalism, its herbs.
Professions still level from 1 to 300. In this preview each trade also adds a buff to the campfires players share, so choosing a trade helps your group as well as your bags.
Each page lists what the trade makes, grouped the way you look for it, with reagents, the skill it asks and where the recipe comes from.
Potions, elixirs, flasks and transmutes
Steady Kettle at camp, from skill 20Restores 20 health every 5 sec
312 recipes, 128 new in Forever. 54 more from the Merchant’s Favor vendors.
Goes with Herbalism, its herbs.
Plate, mail, weapons and keys
Banked Coals at camp, from skill 20Adds 4 armor to everyone at the fire
268 recipes, 104 new in Forever. 41 more from the Merchant’s Favor vendors.
Goes with Mining, its ore.
Enchant gear, break down the rest
Glimmer Ring at camp, from skill 20Restores 10 mana every 5 sec
196 recipes, 82 new in Forever. 33 more from the Merchant’s Favor vendors.
Goes with Tailoring, its cloth.
Gadgets, scopes, bombs and odd machines
Clockwork Lamp at camp, from skill 20Increases nearby movement speed by 3%
224 recipes, 96 new in Forever. 48 more from the Merchant’s Favor vendors.
Goes with Mining, its metal.
Leather and mail armor, drums and kits
Hide Windbreak at camp, from skill 20Reduces damage from cold weather by 25%
241 recipes, 89 new in Forever. 37 more from the Merchant’s Favor vendors.
Goes with Skinning, its hides.
Cloth armor, bags and warm blankets
Patchwork Awning at camp, from skill 20Increases rested experience gained by 5%
205 recipes, 91 new in Forever. 36 more from the Merchant’s Favor vendors.
Goes with Enchanting, its scraps.
What you can gather at your skill and the group it belongs to, kept next to the crafting trade it supplies.
Ore, stone and the odd gem
Lodestone Cache at camp, from skill 20Adds 2 slots of carry space while you rest at camp
24 things to gather, 9 new in Forever. 3 more from the Merchant’s Favor vendors.
Goes with Blacksmithing, its ore.
Herbs, blooms and roots
Drying Rack at camp, from skill 20Keeps herbs fresh for 1 hour longer in your bags
26 things to gather, 11 new in Forever. 4 more from the Merchant’s Favor vendors.
Goes with Alchemy, its herbs.
Hides, scales and sinew
Stretching Frame at camp, from skill 20Adds 5% to the hides you skin while at camp
18 things to gather, 6 new in Forever. 2 more from the Merchant’s Favor vendors.
Goes with Leatherworking, its hides.
Small trades that fit around whatever else you do.
Hearty meals and trail snacks
Bubbling Pot at camp, from skill 20Well Fed effects last 10 min longer
58 things to gather, 22 new in Forever. 9 more from the Merchant’s Favor vendors.
Rods, lures and patient afternoons
Tackle Barrel at camp, from skill 20Adds 5 fishing skill for everyone within 20 yards
16 things to gather, 5 new in Forever. 1 more from the Merchant’s Favor vendors.
Bandages, poultices and antivenom
Medic’s Cot at camp, from skill 20Bandages heal 10% more on anyone resting at camp
12 things to gather, 3 new in Forever.
Each trade can place one object at a shared campfire from skill 20. Anyone resting nearby gets the effect, whatever their own professions are.