Professions in Forever

Professions still level from 1 to 300. In this preview each trade also adds a buff to the campfires players share, so choosing a trade helps your group as well as your bags.

Recipes and resources
1,600
New in Forever
646
Merchant’s Favor
268

Crafting professions Pick two primary professions

Each page lists what the trade makes, grouped the way you look for it, with reagents, the skill it asks and where the recipe comes from.

Alchemy

Potions, elixirs, flasks and transmutes

Steady Kettle at camp, from skill 20Restores 20 health every 5 sec

312 recipes, 128 new in Forever. 54 more from the Merchant’s Favor vendors.

Goes with Herbalism, its herbs.

Engineering

Gadgets, scopes, bombs and odd machines

Clockwork Lamp at camp, from skill 20Increases nearby movement speed by 3%

224 recipes, 96 new in Forever. 48 more from the Merchant’s Favor vendors.

Goes with Mining, its metal.

Tailoring

Cloth armor, bags and warm blankets

Patchwork Awning at camp, from skill 20Increases rested experience gained by 5%

205 recipes, 91 new in Forever. 36 more from the Merchant’s Favor vendors.

Goes with Enchanting, its scraps.

Gathering professions Feed the crafters

What you can gather at your skill and the group it belongs to, kept next to the crafting trade it supplies.

Mining

Ore, stone and the odd gem

Lodestone Cache at camp, from skill 20Adds 2 slots of carry space while you rest at camp

24 things to gather, 9 new in Forever. 3 more from the Merchant’s Favor vendors.

Goes with Blacksmithing, its ore.

Herbalism

Herbs, blooms and roots

Drying Rack at camp, from skill 20Keeps herbs fresh for 1 hour longer in your bags

26 things to gather, 11 new in Forever. 4 more from the Merchant’s Favor vendors.

Goes with Alchemy, its herbs.

Skinning

Hides, scales and sinew

Stretching Frame at camp, from skill 20Adds 5% to the hides you skin while at camp

18 things to gather, 6 new in Forever. 2 more from the Merchant’s Favor vendors.

Goes with Leatherworking, its hides.

Secondary professions Everyone can learn these

Small trades that fit around whatever else you do.

First Aid

Bandages, poultices and antivenom

Medic’s Cot at camp, from skill 20Bandages heal 10% more on anyone resting at camp

12 things to gather, 3 new in Forever.

Camp objects New for every trade

Each trade can place one object at a shared campfire from skill 20. Anyone resting nearby gets the effect, whatever their own professions are.

ObjectTradeFrom skillEffect
Steady KettleAlchemy20Restores 20 health every 5 sec
Banked CoalsBlacksmithing20Adds 4 armor to everyone at the fire
Glimmer RingEnchanting20Restores 10 mana every 5 sec
Clockwork LampEngineering20Increases nearby movement speed by 3%
Hide WindbreakLeatherworking20Reduces damage from cold weather by 25%
Patchwork AwningTailoring20Increases rested experience gained by 5%
Lodestone CacheMining20Adds 2 slots of carry space while you rest at camp
Drying RackHerbalism20Keeps herbs fresh for 1 hour longer in your bags
Stretching FrameSkinning20Adds 5% to the hides you skin while at camp
Bubbling PotCooking20Well Fed effects last 10 min longer
Tackle BarrelFishing20Adds 5 fishing skill for everyone within 20 yards
Medic’s CotFirst Aid20Bandages heal 10% more on anyone resting at camp